Support the channel:Use my referral code and complete surveys to earn free cash:https://freecash.com/r/102467045294809160818Watch me on Rumble instead as tha. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12), Topic: [0.95.1a] Nexerelin v0.10.6d "Lords of War" (fixes 2023-02-12) (Read 2474255 times), In-development patch notes for Starsector 0.96a, Re: [0.65.2a] Nexerelin v0.2 (release 2015-03-07), Re: [0.65.2a] Nexerelin v0.2.1 (hotfix 2015-03-07), Quote from: HELMUT on March 07, 2015, 05:11:40 AM, Quote from: Tartiflette on March 07, 2015, 02:53:31 AM, Quote from: Histidine on March 07, 2015, 05:41:37 AM, Re: [0.65.2a] Nexerelin v0.2.2 (update 2015-03-08), Quote from: gruberscomplete on March 07, 2015, 08:47:51 AM, Quote from: Midnight Kitsune on March 07, 2015, 10:16:15 AM, Re: [0.65.2a] Nexerelin v0.2.3 (update-2 2015-03-08), Planet descriptions can change as territory is won and lost (in development), Befriend pirates to lower the effects of their activity on your colonies. The powerful open-source mod manager from Nexus Mods. A memory leak in a mod is causing Starsector to crash. I see no actual settings in game and I haven't found anything to show how to do this otherwise. No mods for this one. There's definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. Also destroying war fleets with my tiny group of ships felt great. ), Using a lot of mods, keep getting this error, https://bitbucket.org/LazyWizard/version-checker/downloads/vanilla.txt, NullPointerException while going to a bar. Starsector is a game about exploration and fleet combats, and Nex tries to make a 4X strategy. It comes in five classes of increasing value, depending on what the survey finds. If mods are used when you rolled the seed, make them known. Wars can actually lead to the extinction of a faction entirely. It feels a bit like cheating, but in my current game I can't find a half decent system to colonize with about 70% of the map surveyed. Make sure you have enough crew & supplies afterwards to keep your fleet operational. Building Guide - Phase 1150,000 credits for first industry (farming OR mining - preferably with ores & transplutonics).Spaceport is automatically built250,000 credits for Tier 1 Orbital Station (space & ground defence, stability)250,000 credits for Patrol HQ (stability)100,000 credits for growth incentivesOnly Pirates will attack you at this stage, you may need to babysit until you have Tier 2 upgrades.Colony should be size 4 by now500,000 credits for Tier 2 Orbital Station Upgrade500,000 credits for Tier 2 Patrol HQ Upgrade to Military Base (takes up 2nd industry slot).Your colony is now able to fend off pirates on its own; high reputation with Independents also help as scavenger fleets will hang around your colony to help defend. In Vanilla I try and go for my own colony as early as possible. You can establish a colony easy, no problem. The people that hate you will come for you. Some assets in this file belong to other authors. I was able to find info across many different posts that helped me succeed, and am consolidating here for the benefit of new players who want a sustainable colony without hordes of expedition fleets chaining them to their colony. I checked the exerelin_config.json but I can't find it or it isn't there. Just hang out over the planet and move your army men around until you've gotten the planet, it's not particularly hard or bad but it does add some challenge to planetary invasions in systems where the enemy faction has active fleets (which seems reasonable). This video guide goes over the very simple plug-and-play approach Starsector takes in introdu. Is it harder? and our If these are vanilla game seeds, great. and our Avoiding Early ExpeditionsDo not build tech-mining, fuel production, turn on free-port or use AI cores. I think ambassadors are from another mod, Nexerelin only gives you Agents. To get set up quick, grab a dram, slap in militarized subsystems and expanded cargo holds, and take on any scanning missions offered by the pirates. This gives them back a foothold in the game. You can easily obtain new cores from farming Remnant in late game. I tuned down invasion fleet strength a bit so they rarely succeed without my input among some other small tweaks. It's one of the settings I usually mess with myself; while having the AI colonize places makes some degree of lore-sense . Your colonies can now defend themselves and are making you anywhere from 50,000 - 400,000 credits per month after deducting upkeep, and you can figure out what to do from here at your own pace - peaceful star nation with a big stick, or the next star empire to unite the sector through fire & fury. Perfect for those that wanna start a single system empire in Duzahk or one in the outer reaches of space. If you're using "Free Market" to increase profits and growth, you can expect some others to take offense and want to shut it down as an unfair advantage. And it is time to make a colony guide. Since you're going to be raided anyway, build Refining on the other colony so your mined ores can be refined and the metals can be sent to your industry to build ships - reduces upkeep. Press question mark to learn the rest of the keyboard shortcuts. Yea you won't be making mad cash, but if you didn't pick 400% hazard planets you'll still make profit. The people that hate you will come for you. If you look at the technological advancements over the past decade and consider the improvements in video games, you will see why many people believe that there is no limit to what the future holds. Currently the only use of survey data is to be sold at markets for credits. Immersion breaking as hell. Yes. Cells spawn because Technology/Industrial activities generate interest. Often at a pace that's reasonable unless you've angered three or more factions into being Hostile at once. Hey, this great, looking forward to seeing it get done. Will I be able to do the same with Nexerelin? Systems with yellow/orange stars, with moons orbiting a gas giant are ideal as it keeps the planets close together for common defence. The game functions all the better for it, and punishes you for screwing off while your allies are getting ganked. It's so boring not having a conquer-the-Sector mod atm. Better yet, it has a very low amount of documentation on its settings file, so you need to fiddle with the settings constantly as not to get your sectors planets colony-spammed by every faction there is and the npc factions literally spamming invasion fleets on each other. Do you want massive Fleet battles? Conquest victory: Your faction or alliance controls a simple majority of the total market size in the sector, or two-thirds of the heavy industries (not weighted by size). The current one is the support one, making it nigh impossible to fight properly. if you only do exploration and build colony mindedly of course it make nexerelin insanely harder. I recently replayed Starsector and was overwhelmed by the new colony mechanics. This world seed is vanilla only however I believe you can still use it with Nexerelin mod if you don't randomize the worlds or have Prism freeport option enabled. Nexerelin. Create an account to follow your favorite communities and start taking part in conversations. (OutOfMemoryError), Turret cover crash! It is nearly impossible to predict the next big thing as these systems keep improving at such a rapid pace. Fractal Softworks team (Alex Mosolov, David Baumgart, Stian Stark, Ivaylo Kovatchev): Starsector and its contentZaphide: The original ExerelinLazyWizard: Version Checker, Console Commands and other codeSoren: Player flagsTartiflette: Prism Freeport, This mod is not opted-in to receive Donation Points. Theres definitely a file with modifiers that you can open up in a text editor and change multipliers and such to tune down or eliminate the 4x stuff. You can get 100 relation with pirates and then not give a damn if they raid your system as the penalty is decreased for high relations. It implements 4X-style gameplay with faction wars, diplomacy and planetary conquest. Create an account to follow your favorite communities and start taking part in conversations. The magic number to avoid is 7 per planet.Farming (0) + Heavy Industry (2) + Pristine Nanoforge (4) = 6 < 7Mining (1) + Refining (2) + Fuel Production (2) = 5 < 7Tech-mining, Orbital Works Upgrade, Synchrotrons, AI Cores also generate interest. I'm new in the starsector, I play vanilla in couple of weeks I been hearing that nexerelin is a good mod. Overhauls. We praise everyday that mod author plays the same game as we do. Press question mark to learn the rest of the keyboard shortcuts. . Good planet seeds for use w/ mods. Mainly new items and overall nerf to the planets. Otherwise it's a very very fun mod and surprisingly nice in the early game as well (as long as you don't anger any big power before founding a faction), citadels are a btch to fight if they come in swarms. Turning on free-port or using AI cores will greatly accelerate your colony growth and make you tons of money, but be prepared to go to war with the entire sector. For more information, please see our StarSector update 0.95a is here. I would recommend base game over Nex, at least until it gets stale. Story victory: Complete the Galatia Academy quest. Please Note : Seeds are effected by some mods! Reddit and its partners use cookies and similar technologies to provide you with a better experience. Absolutely, but you're at the whim of their faction relations, but this also gives their enemies more targets to choose from aside from just your colonies. Build up a battle station, heavy batteries, and a patrol HQ on the new colony along with a basic industry and sit back and absorb the income as you explore the rest of the sector in peace as local security beats away the expeditions. Since I'm not really developing my colony beyond the basics other factions rarely bother me, so I can focus on the parts of the game I actually enjoy Well, and clearing out pirates from time to time. Oh well. Phase 2Start a 2nd colony with farming or mining, whichever you didn't buildSimilar to above build order, but keep patrol HQ as it doesn't consume an industry slotBuild a Commerce building so you can sell loot - Optional but for convenience (uses an industry slot). So is Nexerelin worth it? Don't upgrade spaceports to megaports and that change alone will dramatically cut down expedition count. If you colonize a planet, put an astropolis in the build quene, then give it away, the astropolis after it's constructed will belong to the faction the planet belongs to, but you will have full control of the astropolis. I dunno, I just feel like it adds a layer of complexity and challenge in a way I don't really care about, and in some ways will make me enjoy it less. Is the mod turn on in the launcher? (Read 121931 times), Array-index crash! The game needs its dynamic colonization and invasion mechanics, but with the base settings, you will get screenfulls of invasion fleets that will overrun everything you have that have no cost to the computer faction and get conjured into being from thin air. I really should have split this guide up. Cookie Notice Its a chaotic universe and you cant be everywhere at once. Uploaded: 23 Feb 2019 . 42048 [Thread-VC-Main] ERROR exerelin.utilities.versionchecker.VersionChecker - Failed to load vanilla update data from URL ". Create an account to follow your favorite communities and start taking part in conversations. It adds diplomacy, and faction interactions and wars. Features 4X game features in Starsector Unless RNGesus hates you and you get a ton of negative relations events with a specific faction, or you decide to use AI cores early or make the colony a free port too soon. No. If you hire them before the colony starts, you only pay 10% of their salary (2500 credits per month for the 2-skill administrator). This is an extremely modded run with all kinds of goodies from additional. Visit the Mod Troubleshooting Guide! hi um GraphicLib is not downloding as a .zip help pleas! So theres a data point for you. Will you be raided periodically? 99% of the time, this happens because Starsector ran out of memory. Share Requirements Permissions and credits Mirrors Donations Features 4X game features in Starsector "~, But their fleets flee in fear, it's crystal clear, that now you're high on space cocaaaaine with meeeeee!~ , many times more harder that vanilla, especially if you have vengeance relationship with some fraction, the reasons is they will send invasion fleet to capture your colony or even do saturated bombardment. You should have already obtained blueprints for your colony stations & fleet through exploring. Great times. Installing Nexerelin and a host of graphics/weapons/factions/ships mods has made the game leagues more awesome and for a few months I couldn't get enough. Re: [0.95a] Nexerelin v0.10.2c "Mercenaries and Patriots" (fixes 2021-06-12) You can go into the mod's settings and effectively 'turn off' colonization by cranking up the amount of time before/between colonization attempts. Just make it back by destroying pirate fleets in the core systems (when bounty is active) or going after bases & bounties (when bounty is active), so your colony trade fleets can go get you more money. However, after reading about it for a while, I started to doubt that I would enjoy what it does to colonization. I think you would need to start a game with RC12, and then upgrade to RC15 if you really wanted to try that one. Nexerelin adds a layer of complexity and challenge that the game does need. Last Update: 12 Feb 2023. I like to put this on a 3rd colony so my 2 main colonies can focus on profitable industries.Upgrade both spaceports to Megaport for growth bonuses for 300,000 each. Because they're currently, well they seem high for the sake of being high, let's leave it at that. Some preset variant in a mod is using a hullmod that isn't in the game w/o SS+ or SWP. PantlessTemplar 2 yr. ago. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". It also allows you to build storage space-station-waystations. (NullPointerException), In-development patch notes for Starsector 0.96a, http://fractalsoftworks.com/forum/index.php?topic=8726.0, Re: Mod Troubleshooting Guide (Read BEFORE posting! In my opinion it takes the already great game of Starsector and elevates it to the next level - so yes. Choose your faction (or establish your own) and dominate the Sector! Best thing about Nex, it adds alot of content to the game. Can use some abandoned bases stations for free storage, if not using random core worlds (Nexerelin start option). Or does the mod forces you to micromanage and babysit your colony by making other factions much more interested in your affairs? Install hundreds of mods with the click of a button. Nex is a LOT of new stuff not all of which is well explained. starsector nexerelin colonizationmostar bridge jump injuries. Or joining a war fleet I sent waiting in orbit around a planet. Allocate more memory to Starsector by changing the -xms and -xmx values in 'vmparams' (recommended to be at least 2048m for Starsector+, up to 4096m if Nexerelin and a huge number of factions are also enabled). Negotiators can be used to try to increase faction rep, but if you're thinking of ambassadors then that's from some industrial mod iirc. How do factions handle the "freedom" the mod gives them? Tired of your colonies fielding crap? I'd say it's worth installing to check it out, but IMO it takes the game into a direction it's not really meant to be taken. In \Starsector\mods\Nexerelin\exerelin_config.json there's a variable named colonyExpeditionInterval, you can lower this to reduce the interval of days between expeditions. It definitely does, as evident by the Settings.json, alas as to how it does, that is a mystery to me. I found a bug concerning nexerlin and this mod. Before the 0.95a update there was an option to disable this at the start, now it's missing. Don't bother upgrading access since that's to increase market share and that'll be what provokes most of the expeditions. Upgrade military base to High Command for 150,000 credits so heavy defence fleets spawn.
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